Computer Games and the Social Imaginary

Computer Games and the Social Imaginary

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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.For example, the Nintendo a#39;Power glovea#39; controller of 1989a€”90 (Scheff 19 93: 230) aimed at including a wider range of manual movements into the control system, but it was not a great success and when we see one now it looks strange andanbsp;...


Title:Computer Games and the Social Imaginary
Author: Graeme Kirkpatrick
Publisher:Polity - 2013-10-07
ISBN-13:

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